Gaius Adaucius Probus (david allan finch)
- NB: This page has been auto-generated, please do not modify on the Wiki Site
General
Race: Elf (Grey),
Size: Medium,
Alignment: Neutral Evil,
Vision: Low-Light, Normal,
Speed: Walk 30'
Classes: Fighter5 Wizard2 Arcane Archer3, Effective Level: 10, Hit Points: 69
Languages: Common, Elven
Description
Height: 4' 8",
Weight: 88 lbs.,
Gender: Male
Eyes: Gold-flecked Green, Hair: Copper, Straight, Skin: Tanned
Dominant Hand: Right, Quirks:</bAC> Aloof, Curious, <b>Speech style: Soft Voice, Quotable: Yeah... That's the ticket
Stats
STR: +1 (12),
DEX: +8 (26),
CON: +1 (12),
INT: +1 (12),
WIS: -1 (8),
CHA: -1 (8),
Initiative: +12, BAB: +9/+4, Melee tohit: +10/+5, Ranged tohit: +17/+12
Fortitude: +8, Reflex: +12, Will: +4
Armour
- Defence Value = +12
- Damage AC =
- AC = 27
Skills
- Appraise: +1 (0.0,INT)
- Balance: +8 (0.0,DEX)
- Bluff: -1 (0.0,CHA)
- Climb: +6 (5.0,STR)
- Concentration: +2 (1.0,CON)
- Craft (Untrained): +1 (0.0,INT)
- Craft (Weaponsmithing): +4 (3.0,INT)
- Diplomacy: -1 (0.0,CHA)
- Disguise: -1 (0.0,CHA)
- Escape Artist: +8 (0.0,DEX)
- Forgery: +1 (0.0,INT)
- Gather Information: -1 (0.0,CHA)
- Heal: -1 (0.0,WIS)
- Hide: +13 (5.0,DEX)
- Intimidate: +3 (4.0,CHA)
- Jump: +5 (4.0,STR)
- Knowledge (Arcana): +2 (1.0,INT)
- Listen: +1 (0.0,WIS)
- Move Silently: +13 (5.0,DEX)
- Ride: +12 (4.0,DEX)
- Search: +3 (0.0,INT)
- Sense Motive: -1 (0.0,WIS)
- Spellcraft: +5 (4.0,INT)
- Spot: +6 (5.0,WIS)
- Survival: -1 (0.0,WIS)
- Swim: +5 (4.0,STR)
- Use Rope: +8 (0.0,DEX)
Feats
Improved Critical (Longbow): When using the weapon you selected, your threat range is doubled.;
Improved Initiative: You get a +4 bonus on initiative checks.;
Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.;
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.;
Rapid Shot: You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round takes a -2 penalty. You must use the full attack action to use this feat.;
Weapon Focus (Longbow): You gain a +1 bonus on all attack rolls you make using the selected weapon.;
Weapon Specialization (Longbow): You gain a +2 bonus on all damage rolls you make using the selected weapon.;
Armor Proficiency (Heavy): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Armor Proficiency (Light): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Armor Proficiency (Medium): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Martial Weapon Proficiency: Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.;
Scribe Scroll: You can create a scroll of any spell that you know.;
Shield Proficiency: You can use a shield and take only the standard penalties.;
Simple Weapon Proficiency: You make attack rolls with simple weapons normally.;
Tower Shield Proficiency: You can use a tower shield and suffer only the standard penalties.;
Special Abilities
+2 racial saving throw bonus against enchantment spells or effects.;
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.;
Enhance Arrow +2;
Imbue Arrow (Sp);
Immunity to magic sleep effects.;
Summon Familiar;
;
Templates
Combat
Grapple: +10/+5, Melee: +10/+5, Ranged: +17/+12
Unarmed attack:
to hit: +10/+5,
damage: 1d3+1,
critical: 20/x2
Longbow (Composite/Masterwork?/+1):
to hit: +19/+14,
damage: 1d8+3,
critical: 19-20/x3
range: 110'
special properties: STR bonus to damage
Longsword (Masterwork):
to hit: +11/+6,
damage: 1d8+1,
critical: 19-20/x2
Special Abilities
Equipment
Amulet of Natural Armor +5 1 0lbs
Gloves of Dexterity +4 1 0lbs
Longsword (Masterwork) 1 4lbs
Outfit (Traveler's) 1 5lbs
Ring (Protection +2) 1 0lbs
Shield (Light/Metal
?/Masterwork
?/+1 (Enhancement to Shield)) 1 6lbs
Longbow (Composite/Masterwork?/+1) (3 lbs.)
Total weight caried: , Current load: Light
Encumbrance Light: 43, Medium: 86, Heavy: 130
Full Description
Background
Notes
Character Sheet Notes
- Created using PCGen 5.7.13 on 27-Jan-2005