Haloric Longfarm (correct as of 21st Sept 2003)
Pretty Version: [Haloric Longfarm]
Rules: [Game Aids, including the Rules Synopsis]
Description
- Haloric, as an Inititate of Yelmalio and a Sun Dome Templar, follows in the footsteps of his ancestors. He owns an ancient heirloom, "Song of Dawn", and spear tipped by a shard of a mountain only the gods could damage. Haloric has also inherited a mysterious curse, as the eldest son in the family line. He loves his sister, also a friend, despite her rejection of the gender roles of Sun County society. Haloric strives to be correct and proper in the divine gaze of Yelmalio. He is intrested in the world outside Sun County and seeks traveller's tales, forming many trusting friends.
- Keywords: Sun County, Sun Dome Templar, Initiate of Yelmalio
Physcial (mod: -2)
- Bull command: 14
- Climb: 12
- Close combat (spear and shield, fight in formation, two handed spear and sheild): 1 2
- Farm the earth: 13
- March in formation: 17
- Riding: 15
Mental
- Bask in divine radiance: 18
- Favorably missunderstand carmanians: 12
- Geography of Prax: 14
- Intimidate villagers: 17
- Leadership: 15
- Lecture others: 17
- Stay awake: 17
- Sun County law: 12
- Sun county customs: 13
- Watch for attack:1 (mod: -2)
Cult
- Haloric follow [Yelmalio] in his "Defender of Man" aspect and more believes in protecting the people from the curse of the Darkness and Chaos than informing people that the are wrong and Yelmalio's way is right. He carries himself the the assurance of a person that holds the truth of things in his heart and does not feel the need to correct others.
- Myths of Yelmalio: 19
- Sun dome myths: 13
- Worship sky pantheon: 13
- Worship yelmalio: 18
- Feats: None, Gifts: Spear Mastery +5, Geases: Always speach the truth
- Combat affinity: 4
- Light affinity: 5 (mod: -2)
- Truth affinity: 3
Personality
- Accepting of others 13
- Arrogant 17
- Brave 19
- Friendly 6
- hate trolls 14
- Haughty 17
- Honorable 13
- Intrested in the world 14 (languages: fire: 14, comon: 14, lunar; 14, sartar: 14 and tarsh: 14)
- Introlerant 13
- Pious 13
- Repressed 13
- Resist Temptation: 18
- Seeks traveller's tales 13
- Trusting 14
- Renound in Pavis 12
- Hate Paris 12
- Suspicious 12
- Surpress passion: 13
Relationships
- Love(Kallyr): 15
- Loyalty to Sun Dome: 17
- Loyalty to Sun Dome and Leaders: 18
- Family: 13
- Reputation of military prowess: 17
- Ally(Sister): 13
- Friendship(Dwarfs): 12
Followers
Equipement
- Wealth: 15 (common)
- The Song of Dawn (Ancient Spear): 19
- Weapons (Spear):
- Nomad armor: Cuibouilli 2 and Sheild 1
- A Sable "No Name":
Flaws
- Curse: 13
- Compulsion to do arumbobo's task: 1 ,
- Always thinks the best of people: 1
Notes
- Attack 15 2
- Close Combat 1w2
- Spear (Song of Dawn) +5
- Comb Aff +2
- Mastery of Spear +5
- Nomad Armor +2
Hero Points
- Current: 4-2
- Status: 16ap out of 26ap
History
- [The early years] Sent to Blackrock village to look for the darkness that was attacking Sun County. Loses his Half File of men to the village of demonic control children. Captured by Lunars for the crime but is let free with Tal. Ends up being captured and transported as slaves to the desert. Escapes with out his golden armour.
- Head to Pavis to look for a Vampire.
- (2nd Nov 2002) Has fallen for Kallyr, a Vingan warrioress of Ryan Stead, daughter to the chief, this conflicts with his Sun-Dome culture but he was brough up with a head strong sister and this might the route of his obvious weakness to her red headed charms.
- (9th Nov 2002) Hal leaves a flower for sleeping Kallyr, the group finds a blood soaked zemba and Vas rides off after the perps.
- (16th Nov 2002) We catch up, the group almost ride off a cliff. There is the start of a fight with a witch.
- (07th Dece 2002) Contine with fight with red-witch. Beater her but she retires into a cave system. We follow. Hal has a problem with a tube going down.
- Search for Bo's sister and hunt for Vampire. Tallison is found to be an agent of the witch-woman. She is rescued, the rest take her home.
- 7th Sept 2003, 14th Sept 2003 - good heads to the devils playing field to rescue a priestess.
- 26th October 2002: two general HPs each plus Hal, add one to any two organisational or positive passion skills that you might have evoked in dealing with the steadfolk. Start a relationship with Kallyr at 14 (your choice of emotion - love, infatuation, embarrassment, avoid). Used: Close Combat. Improved: Love(Kallyr), Friendly, Honorable
- 02nd November 2002: 2 general HPs each, plus add 1 to your Truth affinity and 1 to your relationship with Kallyr. Used: Resist Temptation, Watch for attack. Improved: Love(Kallyr), Truth affinity, Resist Temptation, Watch for attack
- 09th November 2002: 2HPs + One skilled used + One Relationship Used:Seeks traveller's tales, Watch for attack, Leadership, Riding Improved: Watch for attack, Love(Kallyr), Riding(1hp)
- 16th November 2002: 2HPs + Combat + lowest Used:Watch for attack, Riding, Rep of Mil Pros, Combat Aff, 2hp to bump, Combat Improved: Combat, Riding, Geography of Prax
- 07th December 2002: 2HPs + Improve Dwarf Realtionship skill Used:Combat, Light Aff, Truth Aff, Arrogance, Trusting, Climb Improved: Climb, Combat, Friendship(Dwarfs) Spend: 3
- 07th September 2003: 1hp extra - spend one; Used:Combat; Improved: Combat; Spend: 1
- 14th September 2003: 3hp extra - spend one; Used:Combat, Combat Aff, Light Aff, Bask in divine radiance, Myths of Yelmalio, Worship yelmalio, Farm the earth; Improved: Combat, Myths of Yelmalio, Worship yelmalio, Bask in divine radiance, Combat Aff; Spend: 7
- 21st September 2003: 1hp; Used: Combat, Combat Aff, Truth Aff, Intrested in the world; Improved:; Spend:
- 28th September 2003: 3hp; Used:; Improved:; Spend:; Story: The group head towards where they think the priestess is. They fall down a pit.
- 19th October 2003: Gain 1hp; Used: Truth Aff, Light Aff, Watch for attack, Arrogant; Improved:; Spend:; Damage: -2 Phy, -2 Light; Bonus: +10 Strength, 1hp, Suspicious; Story: The guys meet a darkness creature that wants them to kill the women of a tribe that have the priestess.