The Character
- [ECL 6th] Dragon 3rd, Level Adust 2, Fighter 1st
Scarwile the Dragon (david allan finch)
- NB: This page has been auto-generated, please do not modify on the Wiki Site
General
Race: White Wyrmling,
Size: Tiny,
Alignment: Chaotic Evil,
Vision: Normal,
Speed: Walk 40', Burrow 20', Swim 40', Fly 100'
Classes: Dragon3 Fighter1, Effective Level: 6, Hit Points: 46
Languages: Draconic
Description
Height: 0' 0",
Weight: 0 lbs.,
Gender: Male
Eyes: , Hair: , , Skin:
Dominant Hand: Right, Quirks: , , Speech style: , Quotable:
Stats
STR: +4 (18),
DEX: +1 (12),
CON: +2 (14),
INT: -2 (7),
WIS: +0 (10),
CHA: -2 (6),
Initiative: +1, BAB: +4, Melee tohit: +10, Ranged tohit: +7
Fortitude: +7, Reflex: +4, Will: +3
Armour
- AC = +4
- Damage AC = +0
Skills
- Appraise: -2 (0.0)
- Balance: -4 (0.0)
- Bluff: -2 (0.0)
- Climb: -1 (0.0)
- Concentration: +2 (0.0)
- Craft (Untrained): -2 (0.0)
- Diplomacy: -2 (0.0)
- Disguise: -2 (0.0)
- Escape Artist: -4 (0.0)
- Forgery: -2 (0.0)
- Gather Information: -2 (0.0)
- Heal: +0 (0.0)
- Hide: +4 (0.0)
- Intimidate: +2 (4.0)
- Jump: +3 (0.0)
- Listen: +2 (2.0)
- Move Silently: -4 (0.0)
- Ride: +1 (0.0)
- Search: -2 (0.0)
- Sense Motive: +0 (0.0)
- Spot: +1 (1.0)
- Survival: +0 (0.0)
- Swim: +2 (0.0)
- Use Rope: +1 (0.0)
Feats
Hover: When flying, the creature can halt its forward motion and hover in place as a move action.;
Multiattack: The creature's secondary attacks with natural weapons take only a -2 penalty.;
Weapon Focus (Bite): You gain a +1 bonus on all attack rolls you make using the selected weapon.;
Armor Proficiency (Heavy): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Armor Proficiency (Light): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Armor Proficiency (Medium): When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.;
Martial Weapon Proficiency: Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.;
Shield Proficiency: You can use a shield and take only the standard penalties.;
Simple Weapon Proficiency: You make attack rolls with simple weapons normally.;
Tower Shield Proficiency: You can use a tower shield and suffer only the standard penalties.;
Special Abilities
;
Templates
Combat
Grapple: +0, Melee: +10, Ranged: +7
Unarmed attack:
to hit: +11,
damage: 1d2+5,
critical: 20/x2
Bite:
to hit: +11,
damage: 1d4+4,
critical: 20/x2
Claw:
to hit: +8/+8,
damage: 1d3+2,
critical: 20/x2
Special Abilities
Equipment
Amulet of Mighty Fists +1 1 0lbs
Barding (Full Plate/Masterwork
?/+1 (Enhancement to Armor)/Tiny
?) 1 5lbs
Ring (Protection +1) 1 0lbs
Chest (28.52 lbs.)
Potion (Cure Light Wounds) 9 0lbs
Meat (Chunk) 7 3lbs
Lapis Lazuli 1 0lbs
Coin (Platinum) 1 0lbs
Saddlebags (Tiny) (30.52 lbs.)
Potion (Cure Moderate Wounds) 1 0lbs
Chest 1 25lbs
Potion (Invisibility) 1 0lbs
Potion (Cure Light Wounds) 1 0lbs
Total weight caried: , Current load: Light
Encumbrance Light: 75, Medium: 150, Heavy: 225
Full Description
Background
Notes
Character Sheet Notes
- Created using PCGen 5.7.13 on 27-Jan-2005
Personality
- Think a 10 year old girl that is mad for Gold and Ice Cream.
Notes
- Was thrown out of the nest for bring hunters to the nest.
- Has a damaged wing which means that he flies at half her normal movement and one flying type less.
Her Tale
2049
- Born 12th, Month 9, Year 2049.
2050
- Month 7, I was being chased by human hunters whist out looking for something nice to eat. I ran home to the protection of the nest. I was thrown out of the nest by the mad guarden for showing them the nest. That is very very unfar, they where killed easly and everyone got some food. I should have been rewarded for my generosity in sharing the food. What does it matter that one got away! It was not my fault that one of the others was slow and stupid! I was attacked by one of the older dragons and my right wing was badly hurt (Movement and Manover dropped by one).
Part One - 2004 Apr 06
- Month 11, I killed some bi-leg (Humaniod) for food. I burried his horse for later, it will be nice and cold in a month or two and very very tasty. On him he had some letter offering 1000 Gold for a job. Gold! I though.
- So I arrived at this weird temple at a cliff. There where two stupid guards (zombies). They where too slow to stop my entrance into the underground complex. I left because there was none of my Gold there.
- I wait outside for those with my Gold. After a while some other bi-legs arrived. A Devil, a Dark One (Drow) and a Earth Man (Dwarf), the Devil took us into the temple to meet his master.
- It seams that for the thousand we have to kidnap a priestess that is been transported across the icely paradise towards a bi-leg port. She is guarded by a Horrid One (Paladin). We have to make sure that the Horrid Thing ends up following us to the temple.
- I fly to find out where they are so that my troups and be used correctly.
- The Nasty Lot are travelling across the snow and as like most bi-legs they are having problems with the mild temparture (It is amazing that they live that long).
- I see some wolves and goblins but do not attack them, but will at some stage.
Part Two - 2004 Apr 15
- The Nasty Guys camp for the night in a small hollow beside a wood. It is a very cold night which I like much.
- I come up with a plan where:
- I will dig under the ice and steal the horrid priestess
- whist the Devil will distract the bi-leg guards,
- the Dark One will web there tents and distract then with spells from distance (Do they taste nice?)
- the Earth Man will create a false trail away to the road so that the Horrid Man will not find us to quickly.
- Like all my plans it works:
- I spend three or four hours and dig a nice tunnel right under her ladyships tent.
- The rest of them set up the distraction and make sure they know what the movements are.
- I attack by burrowing up. She screams as I drag her under the ice into my icely tomb.
- She bravely fights back (its is nice to have food that is fun) but without weapons and armour she is knocked out quickly
- I was told that Dark One cast his Spider spell over the tents and trapped the Horrid Man and his Mage in, this was are per my plan. I am please with him.
- The Devil was noticed coming out of the wood and distracted the guards well.
- The Eathern One was seen by two guards one of which he claims was killed and the other knocked out. He then makes tracks back to the road.
- Over all my plan worked well. Hopefully the Horrid Man will track the group but the false trail will distract them long enough to give us a head start.